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How to Cook Braaaains!!
posted on January 05, 2015

I have a special treat for all you zombie folk out there. You can be the life of the party through this delectable method of cooking braaaains!!! Believe me, your friends will be drooooling over this.

So first things first, you need to set the oven for 1230.8 degrees Fahrenheit (or for you sensible Non-America folk, 666 degrees in Celsius) and grease up a cookie sheet. I always like to using olive oil for this. Use either spray on stuff for a nice even layer or my cheep bachelor method of mopping it on with a paper towel.

Now, it's worth mentioning that the better cut of brain, the better the result. Fans of Justin Bieber or Kanye West are most definitely not advisable for your cut. If you want an easy catch with a decent brain, go for a college student from anywhere but BYU. After all, the BYU ones are nearly impossible to get drunk.

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Categories: Humor
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2015 - Crack the Code
posted on December 31, 2014

1's and 0's pic
I believe I've always had a thing for puzzles. As a kid, I'd solve jig saw puzzles upside down, hiding the image on the pieces for extra challenge.

Currently, I have a variety of different types of Rubik's Cubes next to my desk. I have a bunch more in the mail for Christmas. Not too long ago, I developed a Rubik's Cube game. The Portal video games are among some of my favorites. Also, this mobile game called Cogs which takes the slider puzzle concept to the next level on 3D structures with gears and pipes to hook up--good stuff! In fact, enjoyment of puzzles is part of what I connected with in studying computer science at BYU.

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Categories: Inspirational
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WereDragon Melee - Bittersweetness of Good Feedback
posted on November 17, 2014

KS Cover
As I've mentioned, I've been developing a tabletop game called WereDragon Melee which I will plan to relaunch on kickstarter. I recently joined the Gameboard Developers Guild in Salt Lake City. Last Tuesday, I had the opportunity to have them test it. The feedback was immensely valuable, which of course means having my work cut out for me, but that's a good problem.

I went ahead and did a blind test with them, where they had figure out the game on their own, using the rules. I, of course, clarified things they obviously wouldn't know, such as what the prototype pieces in the bag correspond to what components referred to by the rules. I'm glad I did the blind test. I overhauled the rulebook due to what I discovered.

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Categories: Game Dev | WereDragon
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WereDragon Novel Progress
posted on November 03, 2014

This last Tuesday, I received feedback back after having WereDragon looked at for editing. I'm now going through the suggestions and making improvements to the manuscript. Things are getting that much closer for prime time.

Due to some of the feedback I received and came to agree with, some of the content will be moved from WereDragon into what will be the new Book 2 of the series. This I'm considering the title, The Peacebringer's Commission. So book 1 is about Stag accepting his Peacebringer calling and book 2 is about his quest to fulfill it. With this book 1 will have better conformity to a "Save the Cat" three act structure. Google "Save the Cat" if you don't know what I'm talking about there.

The editor is female, so I appreciate the woman's touch to my story. I received helpful suggestions in improving the romantic aspects, making it pop. She also suggested cuts to some battle scenes and what not outside the POV of the main character and his love interest, making me say, "Hold on, let's not turn this into WereDragon Twilight, shall we?"

I will cut some of what she suggests cutting, especially toward the front where it'll help things flow better and also others have commented on. A good rule of thumb in deciding what to do about feedback is if you hear the same thing from more than one person, it's more likely to be right.

Now back to the work I have cut out for me, no pun intended.

Categories: My Writing Career | WereDragon
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OUR Rescue - Bringing Hope One Child at a Time
posted on October 27, 2014

In this blog post, I want to discuss a more serious matter. There's a man, Timothy Ballard, who has become one of my most recent heroes. He's dedicated his life to rescuing the innocent from sex slavery. He used to do this for the CIA, participating in sting operations. But bothered by all those he couldn't rescue, due to limits in the CIA's jurisdiction, he left and founded the oranization, OURrescue. OUR stands for Operation Underground Railroad.

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Categories: Inspirational
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WereDragon Melee Kickstarter Postponed
posted on October 20, 2014

Thanks to all those who've helped support my WereDragon Melee board game on kickstarter. However, the time has come for me to cancel the project for the time being as I gear up for a bigger and better launch in January (more specific date TBD), utilizing what I've learned from this one to be more prepared for success. So let's do this! Blow it out of the water in January!

Categories: Game Dev | WereDragon
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Too Much Time on Yer Hands
posted on October 15, 2014

old man meme
You know what one of my pet peeves is? The phrase, "They got too much time on their hands." People commonly say this about the all manner of crazy things you find online on youtube and elsewhere.

The phrase implies that if you found time to come up with this clever or impressive sort of thing, entertaining to watch, then shame on you. You should have been too busy with the mundane of life to accomplish it. Ba humbug to fun!

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Categories: Thoughts on Arts | Inspirational
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WereDragon Melee Progress 2
posted on September 08, 2014

KS Cover copy
Here's where things are at now, regarding my WereDragon Melee tabletop game, launching on kickstarter Oct 7 (SPREAD THE WORD and join the facebook event).

First, I've had more opportunities for game testing and refining, ironing out the kinks. Things are coming along.

I'm getting a quote from a different manufacturer than the one I was originally looking at. The first one was good and reputable, but not really a good fit for kickstarter projects.

The new one I found will allow for 500 minimum order which is much better, allowing for a substantially lower goal, though I'm still waiting the quote. Also, they provide a warehousing and ordering service which will make getting games out so much easier than if I had to do that myself. They do prototyping too, so I wish I found them earlier.

Fortunately, this is a company that moves much faster with the quoting process than the last one, so my kickstarter can still be on schedule for Oct 7.

Categories: Game Dev | WereDragon
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WereDragon Melee Progress
posted on August 18, 2014

KS Cover copy
I mentioned in my last post that I'm making a tabletop game called WereDragon Melee inspired by my WereDragon stories. I plan to launch a kickstarter for it Oct 7.

Things are coming along. I hired a sculpture to design the game tokens. Her sketches are promising. I completed more of the artwork for the different components, increasing in my photoshop skills as I do so.

I've done some game testing mainly with my roommate and some of his friends. I'm recognizing now that perhaps the most thing that needs to happen between now and Oct 7 is much more extensive game testing.

I'm contemplating how to most effectively reproduce the tiles for the game so that I have more prototypes to work with for testing. The prototype I currently have was cut out by hand, extremely tedious. I'll look into what services copy shops have and that to make this more efficient.

In the meantime, regarding the WereDragon novel, I've got people looking into it for professional editing. They are kindly and willingly offering me their services for free after learning about my circumstances. So very generous of them.

Categories: Game Dev | WereDragon
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WereDragon Melee Tabletop Game
posted on July 28, 2014

Board Depiction
I'm making a tile based game inspired by my Weredragon stories. In this game, you battle to the death to be the last WereDragon (or dragon animorph) standing. Choose from eight breeds, each with a special power. It'll support 2 to 8 players.

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Categories: Game Dev | WereDragon
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